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SCOTT: What about your background
led you into the Mummy project?
HSU:
I actually was trained as an architect, but I grew up
reading comics and watching all kinds of cartoons, and I
just wanted to be an artist. And so six years ago, after
about five years as a licensed architect, I decided to
make a switch. I wanted to get into the comic book
industry, and through a detour, I ended up in the
animation business..
SCOTT: What were your first
experiences in animation?
HSU: I
started out actually doing layouts and background
designs, because that was the natural progression of
things. But once I understood how animation works, I
realized that I could probably give a stab at doing
storyboards and characters designs. So I basically do
everything. Whatever comes my way, I’ll do
it.
SCOTT: How did you come into The
Mummy project?
HSU: The
associate producer called me and said that the producers
wanted to do something new --somewhat stylized, but not
too stylized. Something maybe like Batman, but not quite
pushed that far. But at the same time, not a typical
Marvel comic. So I started just reaching to the back,
going to my background: drawing classic comics and what
I really like to do.
SCOTT: When you conceived the Rick
O’Connell character, did you use the Brendan Fraser from
the live action Mummy films as a model?
HSU: Good
question, because I did. I was asked to keep it legal to
modify him to make him be less so. I knew that he was
going to look kind of heroic but at the same time he’d
been tripping over his feet. He has a sort of faux hero
quality about him.
SCOTT: How about the other two main
human characters?
HSU: Once
Rick was out of the way, pretty much I knew that I
couldn’t do anything from the movie, you know, except
for the Mummy and the villains and stuff. So I think one
of the first I tackled was actually Alex. Alex was a
brand new character at the time, because Alex was coming
up in the sequel, but it wasn’t in the first movie, so I
had no reference to work with and nobody to tie my
hands. If you look at Alex, he is probably very
Manga-like. Even though his eyes are not super huge or
anything like that, he’s somewhat stylized. And actually
it worked out pretty well. There’s a lot of finessing
going on, eventually making all the characters look more
or less the same. But I would say that Rick and Alex are
the ones that gave us the initial springboard to derive
that whole look that eventually the whole show was based
on.
SCOTT: How about the mother
character?
HSU: The
mother character is one is just sort of pulled out of my
hat. I knew what she had to be. She had to be somewhat
sexy--not super sexy because she has to be a mother. So
she’d look attractive, but not super attractive. She
obviously could not look like Rachel
Weisz.
SCOTT: How about Im Ho Tep
himself?
HSU: There are three different
stages of great degradation or grotesqueness. And again,
it just had to steer away from something that would look
like the actor in the movie. It was something that just
came to me, and I just kept studying him. And I knew he
had to be a threatening character, and gave him all
the--the “usual suspects” kind of look. And, yeah, at
the end there was a lot of sort of dialogue between me
and the producers..
SCOTT: For the first stage, he’s
all in the bandages. That’s almost like the classic
Boris Karloff stage.
HSU: Yeah,
but everybody knows what a wrapped mummy looks like. So
it was just a matter of trying to make him logistically
workable in terms of animation, so it’s not overly
difficult and complicated. It’s only somewhat
stylized.
SCOTT: In the next stage, he’s
sort of decrepit. How did you come up with that
stage?
HSU: That
was a half-skeletal stage. Once again, it’s going to the
movie, and the movie is very grotesque. We don’t want to
do something that’s entirely like the movie, so we’d
push it. There’s certain things you can achieve in
animation that you can’t really do in live action even
with something like CG, which is that you can do lines.
Eliminate where skin ends and the skeleton begins and
all that. You can also handle with color a little bit
more, and use brighter colors and so on. So in that
stage of the mummy, there is more a combination of the
skin and the whole wrapping over the skeleton. That was
really another fun character.
SCOTT: And then the final stage,
he’s really more human. He looks like Arnold Vosloo in
the movie, but not exactly.
HSU: I guess
that was the trick throughout the entire development
stage, trying to not depart too far from the movie, but
at the same time, there’s certain things where we either
take liberty. So it doesn’t look too much similar to the
movie, or too far away from it.
SCOTT: To design the Minotaur, did
you have to do any research on what a Minotaur looked
like?
HSU: To some
degree, yeah. But ultimately--we had some liberty also
to just make whatever we think looks cool. I did some
research; what historically how they were depicted. And
then sort of took some cues and developed my own. It’s
probably a little bit more contemporary looking.
Obviously the leg structure is still more animal-like,
less humanoid. But the upper body is Jack Kirby who did
The Hulk. Your typical super-hero kind of
thing.
SCOTT: Did the colors also come to
you at this point, or just the look in the initial
stages?
HSU: You
know, I deferred all that. I was already on Stuart
Little 2, so at the time, I told them that I didn’t deal
with color, and it was just too much to do. It would
have gotten too involved. So I just dealt with the look
and I hoped that somebody would carry the ball. And
supervising producer Joe Baruso and his staff just sort
of went from there and did a great
job.
SCOTT: So when you’re doing the
human characters, are you working in pencil in the very
beginning? How are you designing these?
HSU: I’ve
developed almost my own technique over the years, and
just started almost exclusively working with pen now,
just ’cause it’s faster for me. When I first broke into
animation coming from an architecture background I
didn’t ever put anything down in ink at first. It was
always with a pencil. And then, you learned whatever
technique suits you best, and in my first few jobs in
animation, I was still searching for my technique. And eventually I
developed this whole process of working rough — very,
very rough as if I were working in pencil, but instead
using ink. And then I would go back and clean up. So
typically I use a light box, so I don’t use trace lines.
I don’t have a whole lot of trace lines in my final
drawings. It’s layered over, and cleaned
up.
SCOTT: Do you submit the pen
drawings to Korea where they do the
animation?
HSU: Yeah.
They send all of our drawings, my drawings included,
everybody’s, storyboards and everything, background. We
have an overseas supervisor that supervises everything
to be sure everything ruins
smoothly.
SCOTT: How many drawings will you
do per episode?
HSU: That varies. I think there
are episodes where I would do like 20, 25 characters.
And other shows, it depends on how many recurring
characters we have. I could do as few as three or four.
It’s really different.
SCOTT: Do you storyboard or draw
the backgrounds for all the episodes as well?
HSU: No, I
didn’t, unfortunately. Although for some of the
marketing purposes, I actually do some of the key
set-ups, both backgrounds and the characters. In fact,
if you go to the official Mummy website
[www.themummytv.com]. There are wallpapers you can pull
down which are my drawings. They were colored by
somebody else, but I did the background and the
characters, all integrated into one
scene.
SCOTT: With the process of working
on a show like The Mummy, how would you say it differs
or is similar to other shows you’ve worked
on?
HSU: This
show is very unique in the sense that it’s got a period
setting. The period look is something that you don’t see
every day. It’s romanticized — far more so than your
typical superhero Saturday morning cartoons, and whether
it’s futuristic or it’s present day, I just think it has
that romantic side to it that is really its biggest
appeal.
SCOTT: Is there a specific date to
the setting, or just supposed to be Thirties?
HSU: It’s the early Thirties.
Sometimes the costume design varies from Twenties to
Thirties, there’s that range there. We do have some
characters like Albert Einstein and Babe Ruth showing
up.
SCOTT: Take us through the process
a little. How will it happen for you?
HSU: I don’t
typically do the breakdown. The producers will go
through the script and they will determine how many
characters they need. Then I’m given a list and then I
go over the script to find out the subtle details that’s
required in these characters. I’m doing the best I can
to understand these characters. Some of the characters
are pretty straightforward, especially the background
characters--they’re just wallpaper in a way. But some of
the main characters, I have to pay a lot more attention
in terms of the scene. Intricate details about them. And
then try to integrate all that.
SCOTT: And then what will happen
after you go through the script?
HSU: Very
simply, I just start sketching, really rough. I’ll
sometimes do a few versions for myself. Just whatever
comes to my head, and see which one sticks. And when I
come up with something that I like, I fax it over to
production to get their take and approval. And the
process goes on from there. If it comes back okay, then
either I make modifications or just go straight to clean
up.
SCOTT: And when the final drawing
goes off, your work stops at that point — for that
particular show?
HSU: For
that particular show, yes, and then we push on to the
next episode, because we are on a very tight schedule.
Right now, I’m actually involved with going back to the
past shows. And when they do their boards, there are
additional characters that might be required, or some of
the characters might have to be changed for whatever
their purposes might call for. Then I might go back and
do additional characters, or modify
characters.
SCOTT: How long of a process is it
per show that you are working on it?
HSU:
Theoretically, it’s one week for roughs and one week for
clean-ups. I say theoretically because a lot of times
they overlap. Sometimes the scripts get delayed and you
get a bunch of back work. There could be a bottleneck of
different shows coming at the same time. But typically
it’s about a two-week process.
SCOTT: When you’re working on
features, how does that differ from, The Mummy TV
series?
HSU: I think
the added restrictions or limitations that you have in
terms of your budget and how many set-ups you can have
in TV, it’s sometimes far more challenging than making a
big budget movie. Well, what I do for movies is
different; I do storyboards. I think the process
probably isn’t so different from doing a storyboard for
The Mummy. But it is different in a TV series, where
you’re a little bit more aware of what you can do with
a camera, and what your limitations are with a camera.
You can’t have a camera rotating around the room in a
shot in a typical Saturday morning cartoon. They just
don’t have the budget; to animate that would be too
laborious. And the simple fact that there’s just a
bigger budget, so you can have as many set-ups as you
want. You can have your own cuts as you think is
necessary. So you’re never confined by the budget.
You’re much more confined by how many set-ups you can
have in a TV show, because each time the camera changes
an angle, somebody here has to design that background.
You send it overseas, and somebody has to paint that. So
there’s that limitation with TV.
SCOTT: With the limitations, are
you able to find creative solutions?
HSU: Yeah,
it’s always a challenge. And it’s a lot of fun,
actually, to be able to do that. I like character design
as pure self-_expression. But I think when you start
dealing with storyboards, you start dealing with a whole
bunch of different elements. And it’s more challenging.
So I have a lot of respect for people, other storyboard
artists who work TV, because they’re tremendously
talented. Not to take away anything from feature film
artists, but it is--there is that limitation that I
defined.
SCOTT: What do you think the
strength of The Mummy is for you as a
designer?
HSU:
Ultimately, it is about a mummy and it is about Egypt.
And that’s what’s appealing to the audience. So we have
all come to recognize that. Stay with that look. I’m
having a ball, really, doing what I do. And hopefully
this will continue. And I would love to maybe get
involved with directing further on in the future.
Whatever capacity comes my way. The whole process is
invigorating. It’s a lot of fun to go create something
that winds up in an animated show.
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